Buildings

Buildings generate resources. Most buildings use up some resources to produce others.

Upgrades can affect the rates at which buildings produce and consume resources.

Bank
Unlocked by: The player's existence

Generates 1 money per second.

The first Bank costs 10 money.

Cost multiplier: 1.1

Upgrades: Build A Vault (reduces cost multiplier to 1.07)

Unlocks: Mine, Logging Camp

Oil Well
Unlocked by: Diamond Compressor

Generates 0.1 oil per second.

The first Oil Well costs 1,000 money, 100 stone, and 500 iron.

Cost multipliers: 1.2 (money), 1.1 (stone), 1.3 (iron)

Upgrades: Fracking (5x oil production), More Fracking (2x oil production)

Unlocks: Oil-burning Engine

Library
Unlocked by: Printing Press

Increases research level by 1.

The first Library costs 500 money, 500 wood, 50 iron, and 10 books.

Cost multipliers: 1.2 (money), 0.95 (wood), 1.4 (iron), 1.1 (books)

Upgrades: Reading Material, Good Reading Material (each reduce iron and book multipliers)

Unlocks: Various upgrades through research

Water Purifier
Unlocked by:

Generates 1 water per second.

The first Water Purifier costs 500 money, 500 stone, 500 sand, and 100 glass.

Cost multipliers: 1.1 (money), 1.1 (stone), 1.1 (sand), 1.1 (glass)

Upgrades: None

Unlocks: Electrolysis Machine

Skyscraper
Unlocked by: Skyscraper upgrade

Generates 1 manager.

The first Skyscraper costs 5000 money, 25 steel beams and 50 glass.

Cost multipliers: 1.09 (money), 1.1 (steel beam), 1.1(glass)

Upgrades: None

Unlocks: Investment Company

Oil-burning Engine
Unlocked by: Oil Well

Uses 1 oil per second to generate 1 energy.

The first Oil-burning Engine costs 500 money and 200 iron.

Cost multipliers: 1.3 (both)

Upgrades:

Unlocks: Paper Mill, Ink Refinery

Solar Panel
Unlocked by: Library

Generates 1 energy.

The first Solar Panel costs 50,000 money, 100 glass, 100 coal, and 100 diamonds.

Cost multipliers: 0.8 (money), 2 (glass), 1.5 (coal, diamonds)

Upgrades: Cleanup(Each solar panel gives 5% bonus to diamonds, 10% bonus to Glass and produces 0.0002 fuel)

Unlocks: N/A

Hydrogen Engine
Unlocked by: Electrolysis Machine

Uses 20 hydrogen per second to generate 10 energy and produce 7 water per second. "And lights it on fire!"

The first Hydrogen Engine costs 2,500 money and 500 iron.

Cost multipliers: 1.1 (money), 1.2 (iron)

Upgrades: Fuel Cells(Each Hydrogen engine produce 5 more energy and 3 more water)

Unlocks: N/A

Nuclear Reactor
Unlocked by: Uranium Research upgrade

Uses 3 managers 0.1 uranium and 15 water per second to generate 50 energy per second.

The first Nuclear Reactor costs 1 M money, 100 steel beams and 10,000 iron.

Cost multipliers: 1.1 (money), 1.2 (iron), 1.07 (steel beam)

Upgrades: None

Unlocks: |Fuel Synthesizer

Mine
Unlocked by: Bank

Uses 1 money per second to produce 1 stone and 0.1 iron ore per second.

The first Mine costs 20 money.

Cost multiplier: 1.15

Upgrades: Improve Mines (x2 stone, x5 iron), Coal Mining (Adds +0.2 coal/s to each mine)

Unlocks: Blast Furnace, Gold Sifter

Unlocked by: Bank

Logging Camp
Unlocked by: Bank

Uses 1 money per second to produce 1 wood and 0.1 coal per second.

The first Logging Camp costs 20 money.

Cost multiplier: 1.15

Upgrades: Magical Trees (x2 wood, x3 coal)

Unlocks: Diamond Compressor

Blast Furnace
Unlocked by: Mine

Uses 5 wood and 3 iron ore per second to produce 1 iron and 1 coal per second.

The first Blast Furnace costs 20 money and 50 stone.

Cost multiplier: 1.2 (both)

Upgrades: Hotter Furnaces (x10 usage and production, -30% wood usage), Glass Furnace (Adds -1 sand/s, +1 glass/s to each BF)

Unlocks:

Gold Sifter
Unlocked by: Mine

Uses 20 stone per second to produce 0.1 gold per second.

The first Gold Sifter costs 100 money, 500 stone and 200 wood.

Cost multipliers: 1.3 (money, stone), 1.2 (wood)

Upgrades: Gold Magnet (x2 gold and adds +0.05 iron/s), Destructive Sifters (x2 gold and adds +2 sand/s)

Unlocks: Jeweler

Diamond Compressor
Unlocked by: Logging Camp

Uses 10 coal per second to produce 0.1 diamonds per second.

The first Diamond Compressor costs 100 money, 300 stone and 100 iron.

Cost multiplier: 1.3 (all)

Upgrades: Improve Compressors (-30% coal usage), Oil Compressors (-10% coal usage)

Unlocks: Oil Well

Jeweler
Unlocked by: Gold Sifter

Uses 3 gold and 1 diamond per second to produce 1 jewelry per second.

The first Jeweler costs 750 money and 1000 stone.

Cost multiplier: 1.3 (all)

Upgrades: Sandpaper (-20% diamond usage)

Unlocks: Jewelry Store

Glassblower
Unlocked by: Logging Camp

Uses 10 glass per second to produce 0.5 jewelry per second.

With "Bottle Making" upgrade: Uses 10 glass per second to produce 0.01 glass bottles per second.

The first Glassblower costs 2,500 money and 300 glass.

Cost multiplier: 1.3 (all)

Upgrades: Bottle Making (makes glass bottles instead of jewelry)

Unlocks: N/A

Jewelry Store
Unlocked by: Logging Camp

Uses 1 jewelry per second to produce 400 money per second.

The first Jewelry Store costs 5,000 money, 500 stone, 750 wood.

Cost multiplier: 1.5 (money), 1.4 (stone, wood)

Upgrades: Sleazy Managers (-1 manager per active jewelry store, 2x money production).

Essential Jewelry (2x money production).

Unlocks: N/A

Group 4 (Machines)
These require energy to run.

Paper Mill
Unlocked by: Oil-burning Engine

Uses 1 energy and 3 wood per second to produce 1 paper per second.

The first Paper Mill costs 200 money, 200 iron and 100 oil.

Cost multiplier: 1.1 (all)

Upgrades: Thinner Paper (doubles paper production)

Unlocks: None

Ink Refinery
Unlocked by: Oil-burning Engine

Uses 1 energy and 3 oil per second to produce 1 ink per second.

The first Ink Refinery costs 200 money, 200 iron and 100 oil.

Cost multiplier: 1.1 (all)

Upgrades: None

Unlocks: Money Printer

Money Printer
Unlocked by: Ink Refinery

Uses 1 energy, 2 paper and 1 ink per second to produce 30 money per second.

The first Money Printer costs 500 money, 500 iron and 200 oil.

Cost multiplier: 1.2 (money, iron), 1.3 (oil)

Upgrades: None

Unlocks: Printing Press

Printing Press
Unlocked by: Money Printer

Uses 1 energy, 2 paper and 1 ink per second to produce 0.1 books per second.

The first Printing Press costs 5,000 money, 700 iron and 500 oil.

Cost multiplier: 1.2 (money, iron), 1.3 (oil)

Upgrades: None

Unlocks: Library

Electrolysis Machine
Unlocked by: Logging Camp

Uses 2 energy and 1 water per second to produce 2 hydrogen per second.

The first Electrolysis Machine costs 2,500 money and 500 glass.

Cost multiplier: 1.1 (money), 1.2 glass

Upgrades: None

Unlocks: Unknown

Fuel Synthesizer
Unlocked by: Nuclear Reactor

Uses 75 Energy, 0.1 uranium, 150 hydrogen and 1 refined mana per second to produce 0.01 fuel per second.

The first Fuel Synthesizer costs 1.5M money, 250 steel beams, 50,000 iron, 3,000 gold and 20 research.

Cost multiplier: 1.1 (money, gold), 1.07(steel beams), 1.2 (iron, research)

Upgrades: None

Unlocks: Exploration

Giant Magnet
Unlocked by: Inventor Class. Costs 1 Knowledge Point and 1 Machine part to unlock.

Gives 10% bonus to iron and 10% bonus to iron ore. Does not directly produce anything.

The first purchasable Giant Magnet costs 10,000 iron and 500 steel beams.

Cost multiplier: 1.1 (iron, steel beams)

Upgrades: None

Unlocks: None

Book Recycler
Unlocked by: Inventor Class. Costs 1 Knowledge Point per recycler.

Generates -1 energy and -0.1 book/s, but gives 15% bonus to books. Stacks.

Cost multiplier: N/A.

Upgrades: None

Unlocks: None

Steel Foundry
Unlocked by: Inventor Class.

Generates -1 manager, -25 iron/s, -25 coal/s and 1 steel beam/s.

The first foundry costs 20,000 iron and 50,000 stone.

Cost multiplier: 1.1 (iron, stone).

Upgrades: None

Unlocks: None

Mithril Forge
Unlocked by: Inventor Class. Costs 1 Knowledge Point per forge. Must have at least one steel foundry and purchase the "Upgrade a Steel Foundry" option. This will remove a steel smelter.

Generates -1 manager, -5 gold/s, -25 refined mana/s and 0.1 mithril/s.

Cost multiplier: N/A

Upgrades: None

Unlocks: Giant Drill

Giant Drill
Unlocked by: Inventor Class. Requires Mithril Forges to be unlocked.

Generates -5 water/s, -5 energy, 20 stone/s, 0.1 diamond/s, 1 iron ore/s and bonus of 5% iron ore.

First drill costs 50 mithril, 10 diamond and 100 steel beams.

Cost multiplier: 1.11 (mithril), 1.13 (diamond), 1.05 (steel beam)

Upgrades: None

Unlocks: None

Investment Company
Unlocked by: Skyscrapers

Uses 1 manager to generate 50 money per second.

The first Skyscraper costs 2,5000 money, 25,000 stone and 100 glass.

Cost multipliers: 1.2 (money), 1.1 (stone), 1.2 (glass)

Upgrades: None

Unlocks:Strip Mine

Strip Mine
Unlocked by: Investment Company

Uses 1 manager and 100 money to generate 30 stone, 10 iron ore, 3 coal, 2 iron, .5 gold, .1 diamond and 10 sand per second.

The first Strip mine costs 10,0000 money, 100 steel beams and 20,000 wood.

Cost multipliers: 1.1 (money), 1.03 (steel beams), 1.1 (wood)

Upgrades: Deeper mines

Unlocks:

Hydrogen Mine
Unlocked by: Hydrogen Mining event while having a machine part in your inventory.

Generates 10 hydrogen per second.

The building is only obtainable by the event, and can be repeated. These buildings are kept after prestige.

Cost multipliers: N/A

Upgrades: None

Mana Purifier
Unlocked by: Inventor Class. Requires having 10 Knowledge Points (but they are not consumed). Costs 500k refined mana.

Can only be purchased once and persists across prestiges.

Generates -1 refined mana/s, -25 energy, -50 mana, 0.001 purified mana.

Cost multiplier: N/A

Upgrades: None

Unlocks: None

Basic Booster
Unlocked by: Completing the basic challenge.

Persists across prestiges, more are unlocked the more mana you have.

Generates: 10 money/s, 20 stone/s, 20 wood/s, 10 iron ore/s, 5 coal/s.

Bonus: 10% bonus to money, 10% bonus to stone, 10% bonus to wood.

Cost multiplier: N/A

Upgrades: Essential Boosters (Increases amount of booster buildings)

Unlocks: None

Fancy Booster
Unlocked by: Completing the basic challenge.

Persists across prestiges, more are unlocked the more mana you have.

Generates: 5 gold/s, 5 diamond/s, 15 oil/s, 5 paper/s, 5 ink/s.

Bonus: 10% bonus to oil, 30% bonus to book, 10% bonus to glass.

Cost multiplier: N/A

Upgrades: Essential Boosters (Increases amount of booster buildings)

Unlocks: None

Mythical Booster
Unlocked by: Completing the basic challenge.

Persists across prestiges, more are unlocked the more mana you have.

Generates: 3 steel beam/s, 3 uranium/s, 3 managers, 5 research, 10 energy.

Bonus: 50% bonus to steel beams, 50% bonus to fuel, 50% bonus to hydrogen.

Cost multiplier: N/A

Upgrades: Essential Boosters (Increases amount of booster buildings)

Unlocks: None