Alchemy

Alchemy is an end-game system that allows mixing potions at Haven. To unlock alchemy you must unlock Haven.

Mixing Potions
The potion ingredient buying/mixing menu is available at Haven. When mixing potions you can't use 2 of the same ingredient, further the order you mix the ingredients greatly changes the effect of the potion. Potions have a 3 part name (example: Loud, Shimmering Potion of Wealth) the name is determined by the ingredients.

The first ingredient determines the potions effect, the effects vary greatly and gives the end portion of the name using our example "Wealth".

The second ingredient determines duration, the duration is the middle part, from our example "Shimmering"

The third ingredient determines power, this amplifies the potions effects and the first part of the potions name, "Loud,"

Effects:
Power refers to the power value listed in the table above for all formula's used below, gains and losses are per second.

Gold Leaf (Wealth)
Combat Effect:

None

Resource Production Gains:

Money gain: + ( Gold per second * 10 ) money per second

Resource Production Loss:

None

Magic Dust (Disgust)
Combat Effect:

None

Resource Production Gains:

None

Resource Production Loss:

None

Explodium (Burninating)
Combat Effect:

Weapon 1 damage bonus of ( 1 + power / 5 ) rounded down

Resource Production Gains:

None

Resource Production Loss:

Hydrogen(Special): Lose 0.05 * power of your current hydrogen each second.

Powder (the Earth)
Combat Effect:

None

Resource Production Gains:

Sand: Current sand production * (2 + 0.05 * Potion time1 + 0.05 * power)

Sandcastles: Assigns a special sandcastle cost(cost: 5,000,000 sand * Math.pow(0.9, 1 + 0.75 * power), and if you are able to purchase a sandcastle at that value you automatically purchase it.

Resource Production Loss:

None

Ferrous Oxide (Strength)
Combat Effect: Raises shields by 1.

Resource Production Gains:

None

Resource Production Loss:

None

Crystallized Thought (the Mind)
Combat Effect:

Gain 2 extra actions per turn.

Resource Production Gains:

Research: 25 Books: 1

Resource Production Loss:

None

Liquid Flame (Burninating)
Combat Effect: Gain 2 extra actions per turn.

Resource Production Gains:

Glass: 25 * power Iron: 10 * power

Resource Production Loss:

Wood: -50 * power Oil: -10 * power Sand: -50 * power Iron ore: -30 * power

Carrot (Sight)
Combat Effect: None

Resource Production Gains:

Gold production: +25 * power Diamond production: +5 * power

Resource Production Loss:

None

Space Carrot (Space Sight)
Combat Effect:

None

Resource Production Gains:

Uranium production: + power Fuel production: 0.1 * power

Resource Production Loss:

None

Cheese (Happiness)
Combat Effect:

None

Resource Production Gains:

Logging Upkeep Money = 0

Mining Upkeep Money = 0

Resource Production Loss:

None

Potato (Starch)
Combat Effect:

None

Resource Production Gains:

Book Production: 5 * power

Oil Production: 5 * power

Resource Production Loss:

None

Salamander (...things)
Combat Effect:

None

Resource Production Gains:

Steel Beam Production: power

Resource Production Loss:

None

Etherium (Mana)
Combat Effect:

None

Resource Production Gains:

Mana/Manastone Production: 1 + Floor(power/5)

Resource Production Loss:

Potion ticks drop by 11/tick instead of 1/tick (i.e., duration reduced by 91%)

Notes:
 * Etherium gains are not affected by speed time, nor by logicat bonus.
 * As of release 5.23.17, Potion manastone gains are invisible unless you save+refresh, enter the tower, or prestige.
 * Potion ingredients can be saved between runs. Etherium should be used with other alchemist ingredients.

Dimensional Core (Domination)
Combat Effect:

Actions: -1

Energy: +5

Shields: -1

Resource Production Gains:

Time: 0.5/s (not affected by speed time, not affected by logicat bonus)

Steel Beam: 1,000 * power

Money: 100,000 * power

Resource Production Loss:

None